[Age 357] Neptune's back for a 2nd run

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Myth
Posts: 54
Joined: Tue Dec 10, 2019 11:56 am

[Age 357] Neptune's back for a 2nd run

Post by Myth » Fri Jul 17, 2020 8:57 pm

After the first run of Neptune the biggest issue was the way new roads were created. This was completely redesigned and is ready for another run. New roads should be created more often now and sometimes even more than 1. Normally this by itself should be enough to fix the 2nd most reported issue, being lack of borders to train.

As for the configuration, we'll have it stay at 2 cities every 2 ticks from start (after CF) to finish. Not go from 3 to 1 and back like the first time.

Carrera
Posts: 13
Joined: Fri Dec 13, 2019 7:42 am

Re: [Age 357] Neptune's back for a 2nd run

Post by Carrera » Tue Jul 21, 2020 11:03 am

It might not be a popular opinion, but I really dont like this Neptune thing. In my opinion it has nothing to do with TLK what so ever. Although it is only game, in my opinion TLK (and KnC before) tried to be a realistic online text-based browser game, which Neptune isnt. It also wouldnt attract new players, because I think planning and playing while Neptune is live is (a bit) more challenging for new players. I think its better to improve the overall game experience (i.e. more diverse/other units, maps, minigames). Then these event ages, it wont help TLK at all (my humble opinion).

Sayonara
Posts: 9
Joined: Thu Jul 02, 2020 8:02 am

Re: [Age 357] Neptune's back for a 2nd run

Post by Sayonara » Wed Jul 22, 2020 8:56 pm

Kill Neptune or kill your player's base.

Mewtwo
Posts: 1
Joined: Mon Dec 23, 2019 1:36 am
Location: holland

Re: [Age 357] Neptune's back for a 2nd run

Post by Mewtwo » Thu Jul 23, 2020 6:13 pm

overall it ain't bad to play this with neptune but like carrera said keep it for like x-mass, then have 1 fever age and 1 neptune age but every random age this crap won't help much for playerbase and new comers. but planning this age i must say it's kinda fun to pick your brain on a kill and such but for new hc it must be a pain. my 2 cents :)
it's a force so dark only mewtwo can handle it

Frans
Posts: 15
Joined: Fri Feb 21, 2020 7:54 pm

Re: [Age 357] Neptune's back for a 2nd run

Post by Frans » Fri Jul 24, 2020 7:03 am

I've been hearing a lot of hate for Neptune, specifically that it's boring.
While I agree it's not 100% there yet (how the sea routes work and map develops seems like a tough cookie to crack), I wouldn't call these ages boring at all. There are constant enemies close/bordering, lots of pvp/kicks, lots of chaos, tight space maneuvering and jumping around the map.

For me it boils down to Neptune being boring for sffers & rankers and exciting for pvpers & planners.

Now I don't think we should see a Neptune age every month, but it would be a welcome change of pace maybe twice a year.

Elsa
Posts: 10
Joined: Sun Dec 15, 2019 10:06 am

Re: [Age 357] Neptune's back for a 2nd run

Post by Elsa » Fri Jul 24, 2020 12:03 pm

i hope neptune will come back, all other ages are so boring, always the same thing. We need something new

Carrera
Posts: 13
Joined: Fri Dec 13, 2019 7:42 am

Re: [Age 357] Neptune's back for a 2nd run

Post by Carrera » Fri Jul 24, 2020 12:34 pm

Something new, yes!. Neptune no!

Elsa
Posts: 10
Joined: Sun Dec 15, 2019 10:06 am

Re: [Age 357] Neptune's back for a 2nd run

Post by Elsa » Fri Jul 24, 2020 12:49 pm

the idea thats some cities can be 'flooded' is a great thing. So i really like that fact. At the end of the age there are too many cities flooded which makes it a totally different game which isnt good. By this it isnt possible or very hard to get to main again when you get kicked or main has left from dropping zone.

neptune should be come back but in a not so active way

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