We have been looking into having interactive tutorials for a while now, and I believe we are close to having a working technical solution.
So I am looking for ideas on WHAT should be in the tutorial? What would you want new players to be guided through, one step/click at a time?
We can have multiple tutorials covering multiple areas, not just one massive tutorial that people will forget about due to information overload.
Interactive Tutorial Ideas
Re: Interactive Tutorial Ideas
I have always thought that a simplified version of the game would be the most ideal tutorial. A player that jumps into the game could quite easily think it's a single player game until they actually rank up and see it evolve before their eyes. So I think the milestone marks are good:
I think that if you are able to get a new player to rank up and get in the main, you DRASTICALLY improve your potential new player retention, especially if this person chats (ingame or telegram) with others in the nation. Getting new players to sign up is difficult, getting them to stick around long enough to learn the game is even more difficult. We should focus on ascertaining new players AS WELL AS improving player retention.
- Start them at grey and show them how to train
Bump them to lieut and have them visit the castle and join a few strikeforces
Bump them to General and have them LEAD a few strikeforces
I think that if you are able to get a new player to rank up and get in the main, you DRASTICALLY improve your potential new player retention, especially if this person chats (ingame or telegram) with others in the nation. Getting new players to sign up is difficult, getting them to stick around long enough to learn the game is even more difficult. We should focus on ascertaining new players AS WELL AS improving player retention.