[Suggestion] Semi-Automated Unit Training
Posted: Tue Jul 28, 2020 3:50 pm
Lot's of games have this concept of offloading some repetitive tasks to the game to make it more enjoyable for user to play.
I would like to propose a similar idea to the repetitive training scenario's we have.
I'll call this proposal 'Hero training' for now due to lack of a better idea.
Keep in mind that percentages and levels are just a suggestion and therefor not open for debate. I'll leave that for DEV and testers to fine-tune.
=== Hero Training ===
When you have a hero that reaches LVL15 in training a new option called 'Patrol Mission' appears under border training next to the normal patrol button.
This is a drop-down/action option that allows you to specify how many 'days' your troops will go on a patrol mission with your hero.
The max amount of days you can patrol is linked to the hero training skill (normal accounts 20% of total, nobility 50% of total hero training skill )
That means your units will on training/patrol mission with your hero for x amount of battles. Let's say 1 day = 1 battle.
Using the percentages above that would mean if you have 20 training on all hero's (60 total), nobility can have 30 effective battles with 1 click and normal users 12.
This saves a nobility roughly 90 clicks and avoids carpal tunnel for some of us.
=== The mechanics ===
What it in essence does, is it mimics a player clicking the training button for x amount of times and showing the results of those runs.
No hidden modifiers or changes and directly linked to the normal training mechanics.
=== Impact ===
Since your units are on patrol for x amount of days, they can't just hop in and out of the hospital.
This means you will wanna keep the amount of days as low as possible per rank so you don't end up injuring all your units and get a big hospital bill.
I feel it might be fun to figure out what works and what not per unit type and optimize your ranking.
=== Conclusion ===
Hero Training makes training easier for those like me who are lazy and wanna rank a bit, but also riskier if you are aiming for medals.
I find that with the right percentages it will balance out quite nicely and give us a solid solution to the problem that we all face: excessive clicking
I would like to propose a similar idea to the repetitive training scenario's we have.
I'll call this proposal 'Hero training' for now due to lack of a better idea.
Keep in mind that percentages and levels are just a suggestion and therefor not open for debate. I'll leave that for DEV and testers to fine-tune.
=== Hero Training ===
When you have a hero that reaches LVL15 in training a new option called 'Patrol Mission' appears under border training next to the normal patrol button.
This is a drop-down/action option that allows you to specify how many 'days' your troops will go on a patrol mission with your hero.
The max amount of days you can patrol is linked to the hero training skill (normal accounts 20% of total, nobility 50% of total hero training skill )
That means your units will on training/patrol mission with your hero for x amount of battles. Let's say 1 day = 1 battle.
Using the percentages above that would mean if you have 20 training on all hero's (60 total), nobility can have 30 effective battles with 1 click and normal users 12.
This saves a nobility roughly 90 clicks and avoids carpal tunnel for some of us.
=== The mechanics ===
What it in essence does, is it mimics a player clicking the training button for x amount of times and showing the results of those runs.
No hidden modifiers or changes and directly linked to the normal training mechanics.
=== Impact ===
- A lot less clicking.
- Lower efficiency in training runs.
Since your units are on patrol for x amount of days, they can't just hop in and out of the hospital.
This means you will wanna keep the amount of days as low as possible per rank so you don't end up injuring all your units and get a big hospital bill.
I feel it might be fun to figure out what works and what not per unit type and optimize your ranking.
=== Conclusion ===
Hero Training makes training easier for those like me who are lazy and wanna rank a bit, but also riskier if you are aiming for medals.
I find that with the right percentages it will balance out quite nicely and give us a solid solution to the problem that we all face: excessive clicking