Turkana Shieldmaster
Posted: Wed Jul 01, 2020 8:53 pm
Turkana Shieldmaster are completely unplayable.
Its as simple as that, I was griping on the tlk chat and someone said I should post it here so there you go.
They are overcosted, not in anyway interesting, an inferior choice for ranking and breathtakingly hopeless in PvP. I cant think of a single reason to take shieldmasters other than some obscure roleplay.
To people who have looked at the units reference guide this should be obvious but the simplest comparison to make is with the stats of the Champion (both at standard):
Turkana Shieldmaster 220 HP 32 Str 0 Rgd 120 Auth infantry
Champion 220 HP 28 Str 0 Rgd 100 Auth infantry
As you can see the only advantage it has over the champion is 4 additional strength, this equates to approximately 14% over the champion. And yet it cost 20 more Authority, a one fifth increase in price. Normally stronger units have less efficient stat ratios than cheap units because they are bulkier and less prone to injury and so can also keep swinging for longer, but as we can see here that isnt the case. They have the same HP!!!
And lets not forget that Champions are generic units, any nation can recruit them. the terrain bonuses average to zero anyway and its not like in this game you can completely avoid certain terrain types. By the mid or certainly the late game everyone will have wheeled across some part of the map one time or another.
So why would a south african player ever choose to take Shieldmasters? With worse stats and riskier replacement than champs they achieve very little. As and as far as pricey 'elite' units the bakuba is superior (although only slightly I believe this too needs a smaller buff - buffing everything and nerfing this at the same time was a step too far.)
That is really all i can say on the topic, thank you for your time.
Its as simple as that, I was griping on the tlk chat and someone said I should post it here so there you go.
They are overcosted, not in anyway interesting, an inferior choice for ranking and breathtakingly hopeless in PvP. I cant think of a single reason to take shieldmasters other than some obscure roleplay.
To people who have looked at the units reference guide this should be obvious but the simplest comparison to make is with the stats of the Champion (both at standard):
Turkana Shieldmaster 220 HP 32 Str 0 Rgd 120 Auth infantry
Champion 220 HP 28 Str 0 Rgd 100 Auth infantry
As you can see the only advantage it has over the champion is 4 additional strength, this equates to approximately 14% over the champion. And yet it cost 20 more Authority, a one fifth increase in price. Normally stronger units have less efficient stat ratios than cheap units because they are bulkier and less prone to injury and so can also keep swinging for longer, but as we can see here that isnt the case. They have the same HP!!!
And lets not forget that Champions are generic units, any nation can recruit them. the terrain bonuses average to zero anyway and its not like in this game you can completely avoid certain terrain types. By the mid or certainly the late game everyone will have wheeled across some part of the map one time or another.
So why would a south african player ever choose to take Shieldmasters? With worse stats and riskier replacement than champs they achieve very little. As and as far as pricey 'elite' units the bakuba is superior (although only slightly I believe this too needs a smaller buff - buffing everything and nerfing this at the same time was a step too far.)
That is really all i can say on the topic, thank you for your time.