[Suggestion] Increase training difficulty during the second half of blueranks
Posted: Wed Jun 10, 2020 9:14 pm
I understand that training up in the past was way too difficult for new players to do well. You had to do a specific set of actions in order for you to have a feasible army at lieutenant (now ensign) and they were hard to come up with by yourself. It is a good thing it has become possible for everyone to train to an appropriate level to participate in the game. But I think training now is easy for too long. The training troubles for most armies start at lt gen now. I think, and I have heard a lot of similar voices, that this is too late.
Thus I would like to suggest making training harder at an early rank. At a stage where, the new players will have come far enough to explore other parts of the game rather than endless clicking. The admin team has stated they like the blueranks for it's purpose to let new players learn several game mechanics. I assume they mean things like PvP and joining armies. But at this point, there are no other blue ranks around except for the 7 people that train up semi and then log in once every 3 days. Even the people that check in twice a day make it to green. So there are barely any people for these new blue ranks exploring the mechanic of PvP to hit in PvP. Or get hit by in PvP.
My suggestion would be to make training increasingly harder from the rank of captain. It is the point where a lot of units start using tier 2 units. I think it would be a good idea to make training from captain and onwards in such a matter that ranking armies will reach brigadier or major general after 24 hours of CF. That way nearly all countries will still have a HC up by the end of the CF. For PvPing armies this means a lot more difference in ranks. Right now a lot of the PvPers are the same rank, which causes rivalries and irritation within a country. They all start as lt gen and vm at CF ending and promote to marshal, knight and so on on the same day as all other PvPers in the entire playerbase. By making training harder in an earlier stage, some PvP'ers will start the war at captain, some at major, some at lt colonel and some at colonel. As the age progresses there will be even more variation in ranks. Some people don't join SFs a lot (by driving main for example) and stay in the various general ranks. Some like to rank up as quick as possible to PvP ranking people and thus try to get to the ranks of marshal, knights etc as quick as possible. When the variation of ranks within the same country, people will be more likely to work together to achieve a common goal, which is winning the war.
Another benefit would be a smaller gap between the ranks of new players and more experienced players. The probability of the new player starting on the first day is low, it is more likely for him to join on any other day of the age. Let's say the new player has the motivation to click for 15 minutes straight just training. They won't be as efficient as most of us are by now so maybe he will make it to lieutenant and I feel like I am a bit optimistic here. It would mean that, a lot of the other people will be the ranks of marshal and knight. That means the new player is at about half the ranks of the rest of the entire playerbase. The authority ratio would also be about half that of the rest of the playerbase. I would give up on playing if I saw every single player is twice as far away (or more) as I had gotten. Keep in mind here that the new player doesn't know the age will be reset in about 1 week and everybody will be back on level terms. By making training harder at captain, the difference for new players with the existing players will be smaller. There will be people for them to try and overtake ranking wise. There will be more PvP targets for them to explore the PvP mechanics.
As a result to the aforementioned change, it would be wise to reduce the recently upgraded garrisons in an according fashion. All ranks and armies will be weaker than we have recently played with and all of us would like to do 3 man SFs as SF #1 during most of the age. This becomes another benefit to new players exploring the mechanics of SFs. Right now due to the garrisons being balanced for everyone to have at least the rank of vm and later at least baron, the possible bluerank joiner will get a load of injuries from the first few SFs. When garrisons are balanced with making trainng harder at an earlier stage, their army will stay healthier during and between wheels.
EDIT: As a result of the quick training by every unit to marshal certain unit types have become somewhat obsolete. In Europe Pikemen and in Asia the Magar Infantry line were used to quickly train up to vice marshal to have a rank advantage over other countries during the early days of the age. After marshal however, these units would have a set back and get passed by the other ranking units and get more hurt in PvPs. These strategies are no longer viable, as by the time their advantage is over the game is still in cease fire mode of the age. If training is made harder from halfway the blue ranks, these strategies will become viable again and thus the strong tier 2 ranking units used in a quantity similar to the other units.
Thus I would like to suggest making training harder at an early rank. At a stage where, the new players will have come far enough to explore other parts of the game rather than endless clicking. The admin team has stated they like the blueranks for it's purpose to let new players learn several game mechanics. I assume they mean things like PvP and joining armies. But at this point, there are no other blue ranks around except for the 7 people that train up semi and then log in once every 3 days. Even the people that check in twice a day make it to green. So there are barely any people for these new blue ranks exploring the mechanic of PvP to hit in PvP. Or get hit by in PvP.
My suggestion would be to make training increasingly harder from the rank of captain. It is the point where a lot of units start using tier 2 units. I think it would be a good idea to make training from captain and onwards in such a matter that ranking armies will reach brigadier or major general after 24 hours of CF. That way nearly all countries will still have a HC up by the end of the CF. For PvPing armies this means a lot more difference in ranks. Right now a lot of the PvPers are the same rank, which causes rivalries and irritation within a country. They all start as lt gen and vm at CF ending and promote to marshal, knight and so on on the same day as all other PvPers in the entire playerbase. By making training harder in an earlier stage, some PvP'ers will start the war at captain, some at major, some at lt colonel and some at colonel. As the age progresses there will be even more variation in ranks. Some people don't join SFs a lot (by driving main for example) and stay in the various general ranks. Some like to rank up as quick as possible to PvP ranking people and thus try to get to the ranks of marshal, knights etc as quick as possible. When the variation of ranks within the same country, people will be more likely to work together to achieve a common goal, which is winning the war.
Another benefit would be a smaller gap between the ranks of new players and more experienced players. The probability of the new player starting on the first day is low, it is more likely for him to join on any other day of the age. Let's say the new player has the motivation to click for 15 minutes straight just training. They won't be as efficient as most of us are by now so maybe he will make it to lieutenant and I feel like I am a bit optimistic here. It would mean that, a lot of the other people will be the ranks of marshal and knight. That means the new player is at about half the ranks of the rest of the entire playerbase. The authority ratio would also be about half that of the rest of the playerbase. I would give up on playing if I saw every single player is twice as far away (or more) as I had gotten. Keep in mind here that the new player doesn't know the age will be reset in about 1 week and everybody will be back on level terms. By making training harder at captain, the difference for new players with the existing players will be smaller. There will be people for them to try and overtake ranking wise. There will be more PvP targets for them to explore the PvP mechanics.
As a result to the aforementioned change, it would be wise to reduce the recently upgraded garrisons in an according fashion. All ranks and armies will be weaker than we have recently played with and all of us would like to do 3 man SFs as SF #1 during most of the age. This becomes another benefit to new players exploring the mechanics of SFs. Right now due to the garrisons being balanced for everyone to have at least the rank of vm and later at least baron, the possible bluerank joiner will get a load of injuries from the first few SFs. When garrisons are balanced with making trainng harder at an earlier stage, their army will stay healthier during and between wheels.
EDIT: As a result of the quick training by every unit to marshal certain unit types have become somewhat obsolete. In Europe Pikemen and in Asia the Magar Infantry line were used to quickly train up to vice marshal to have a rank advantage over other countries during the early days of the age. After marshal however, these units would have a set back and get passed by the other ranking units and get more hurt in PvPs. These strategies are no longer viable, as by the time their advantage is over the game is still in cease fire mode of the age. If training is made harder from halfway the blue ranks, these strategies will become viable again and thus the strong tier 2 ranking units used in a quantity similar to the other units.