[Age 351] Repairs, Cheating and Balance
Posted: Sun May 24, 2020 3:48 pm
Good day to all of you,
Last age had a funky start, as most of you are aware of, we rolled our patch back, and this age we are coming with the same package again.
This package included (and is a copy-paste from Nuvelle's post):
What was meant for last age, but failed:
- Merchant items - Text added to clarify current & next items.
- Kick/2ic buttons in armies renamed & moved to be more clear.
- No PVP protection for <5 commanders in friendly kicks.
- Mapvoting moved to Age menu, instead of Proflie.
- Old forum link Removed.
- Added injury status/ticks to commanders in Encampment.
- Fixed the button for units ready to be promoted. You can now see the whole unit name, no matter how long it is.
- Relocation of View/Report buttons for armies to avoid misclicks.
- Encampment promotion dropdown list order changed to be easier to see similar/grouped units.
- Players will no longer be tagged inactive after 3 days - they are fair game for PVPs, SFs and drops.
- Nobility discount reduced
While I reread those aboves, most of them made it to last age already, but if they didnt, they are certainly live now.
Then for this coming age:
Anti Cheat Measures Increased:
We already had some anti cheat measures in place, and last age I actually warned a couple of people for suspicious behaviour. Starting from this age we have automated cheat detectors running on our pages. Say goodbye to your autoclickers, scripts and other things you find convenient, but are against our rules. We have tested our systems, turns out NewNoob is very good at cheating, so we are good to go with the automation of detecting and punishing players. If our cheat detections, detecs suspicious behaviour, all the admins immediatly get an ingame message about the player and what they did wrong. We WILL ban without warning if we see any automated use on our website/game.
That brings me to the banning system that got updated. Banning in the past we did manually, deactivating your account and progress, and we would manually let you in when we felt like it. Now we have a banning system that will reset you to private automaticly, removes you from your country, removes you from telegram channels and we can set an x amount of ticks for when we like to welcome you back.
Lately we have been seeing more and more suspicious behaviour on our website. We have spotted people using macro's to stay online, we have seen people using autoclickers to train with and we have seen people making multi-accounts for spying or any other stupid reason they had for that. We will have no patience for all of these circumstances. We increased our security and our detection on these matters and we will stricten our actions when we spot them. Let this post be the warning, that normally comes prior to a ban. All of the above is now reason for an instant ban if proven guilty.
Balance Measures:
1) The daily growth of garisons have been decreased. With ages running longer, their increase was a bit too steep. I nerfed this a little bit back. As an example, a garrison on day 1, will be doubled in it size on day 15, give or take. Ofcourse with all the days in between, having a growing pattern. This was previously set on day 12, so the curve has been set a bit lower on this matter.
2) The impact of pvp-points towards country points have been nerfed with 25%. That means, if you scored 100 points for your country in pvp before, you will now contribute 75 points for that same action. PVP is still very rewarding for your country, just a bit less now.
3) Battlepoints/Countrypoints from sfs (Main v Main / capkicks / csfs) have been doubled. Nothing less, nothing more. The points are x2 compared to last ages. There have been situations inwhich dropping was not worth it before, and dropping should be always worth it. We might adjust this number again if this goes really skyhigh, but for now, its set to Double.
4) Most of the African units have increased a hp buff. The general buff was 5hp for every unit, then I took away some hp of some units that already had some bulk, to prevent looping in ranking. In addition to that, I nerfed Bakuba Riders with 10 hp, as they were having too much.
We hope that training gets easier now on Africa, to a level where it is on par with the other maps.
People have been saying that training is too easy, and yes, that is true. My goal here is to create a same training-feel on every single map. When that is established, training will be harder again, but we take that step by step.
Last age had a funky start, as most of you are aware of, we rolled our patch back, and this age we are coming with the same package again.
This package included (and is a copy-paste from Nuvelle's post):
What was meant for last age, but failed:
- Merchant items - Text added to clarify current & next items.
- Kick/2ic buttons in armies renamed & moved to be more clear.
- No PVP protection for <5 commanders in friendly kicks.
- Mapvoting moved to Age menu, instead of Proflie.
- Old forum link Removed.
- Added injury status/ticks to commanders in Encampment.
- Fixed the button for units ready to be promoted. You can now see the whole unit name, no matter how long it is.
- Relocation of View/Report buttons for armies to avoid misclicks.
- Encampment promotion dropdown list order changed to be easier to see similar/grouped units.
- Players will no longer be tagged inactive after 3 days - they are fair game for PVPs, SFs and drops.
- Nobility discount reduced
While I reread those aboves, most of them made it to last age already, but if they didnt, they are certainly live now.
Then for this coming age:
Anti Cheat Measures Increased:
We already had some anti cheat measures in place, and last age I actually warned a couple of people for suspicious behaviour. Starting from this age we have automated cheat detectors running on our pages. Say goodbye to your autoclickers, scripts and other things you find convenient, but are against our rules. We have tested our systems, turns out NewNoob is very good at cheating, so we are good to go with the automation of detecting and punishing players. If our cheat detections, detecs suspicious behaviour, all the admins immediatly get an ingame message about the player and what they did wrong. We WILL ban without warning if we see any automated use on our website/game.
That brings me to the banning system that got updated. Banning in the past we did manually, deactivating your account and progress, and we would manually let you in when we felt like it. Now we have a banning system that will reset you to private automaticly, removes you from your country, removes you from telegram channels and we can set an x amount of ticks for when we like to welcome you back.
Lately we have been seeing more and more suspicious behaviour on our website. We have spotted people using macro's to stay online, we have seen people using autoclickers to train with and we have seen people making multi-accounts for spying or any other stupid reason they had for that. We will have no patience for all of these circumstances. We increased our security and our detection on these matters and we will stricten our actions when we spot them. Let this post be the warning, that normally comes prior to a ban. All of the above is now reason for an instant ban if proven guilty.
Balance Measures:
1) The daily growth of garisons have been decreased. With ages running longer, their increase was a bit too steep. I nerfed this a little bit back. As an example, a garrison on day 1, will be doubled in it size on day 15, give or take. Ofcourse with all the days in between, having a growing pattern. This was previously set on day 12, so the curve has been set a bit lower on this matter.
2) The impact of pvp-points towards country points have been nerfed with 25%. That means, if you scored 100 points for your country in pvp before, you will now contribute 75 points for that same action. PVP is still very rewarding for your country, just a bit less now.
3) Battlepoints/Countrypoints from sfs (Main v Main / capkicks / csfs) have been doubled. Nothing less, nothing more. The points are x2 compared to last ages. There have been situations inwhich dropping was not worth it before, and dropping should be always worth it. We might adjust this number again if this goes really skyhigh, but for now, its set to Double.
4) Most of the African units have increased a hp buff. The general buff was 5hp for every unit, then I took away some hp of some units that already had some bulk, to prevent looping in ranking. In addition to that, I nerfed Bakuba Riders with 10 hp, as they were having too much.
We hope that training gets easier now on Africa, to a level where it is on par with the other maps.
People have been saying that training is too easy, and yes, that is true. My goal here is to create a same training-feel on every single map. When that is established, training will be harder again, but we take that step by step.