Suggestions
Posted: Thu Jan 23, 2020 1:41 pm
hello guys
i am a former KnC player, and just logged here in tlk and played last 3 ages (damn you Fear!).
Everyone keeps talking about how small the player base is here in tlk....so, as a....kind of a new player to tlk, here are my suggestions.
TLK as it is now its a niche game, focused on hardcore fans of it, with lots of online time needed. If you want to attract and more importantly, retain new players, i think you need to make more casual-player friendly.
A few ways to do that would be, in my opinion, these:
- make the first 24 hours of each age war-free. Meaning, its imposible to declare war on first day. Some, if not most of you old players would say that this is the fun of the age, warring after 2 hours. But i think that would bring a bit more ballance into each age. More countries will be able to form a HC, and succesfully wage a war after full 24 hours, leading to more countries staying alive, longer ages, more options for alliances, etc.
Right now, depending on the time zone, you join a country, click to green, then wake up in the morning with army fucked up by pvp and needing to join a new country.
- implement war slots (old knc feature) - each country can wage only 2 real wars, and one friendly war. Why? First, no more gangbanging. Also, more tactical options. For example, when one real war expire, if the attacker doesnt pay attention, the defender can ask one friendly country to declare war on them, thus blocking one real attacker, transforming a 2vs 1 into a 1 vs 1 at least for a while. And there are more other blocking options.
As it is now, there is really no tactic...2-3 stack countries go kill the rest in first day or two, then go running around on the map, waiting opponents to make a mistake, and all its over in 4-5 days. I remember ages in knc of 15 days or so...
- make some guides available. TLK is unforgiven with new players. People need guides about how to make an army, which army is suitable for what, what to use to counter a specific army, how to use Heroes, examples of heroes build, etc. There are very few players in the game that will give new players real valuable info, especially about Heroes.
- make Vote to surrender option available to avoid farming, and/or beeing stuck in an inactive team...(i know its already posted on this forum this ideea, but its a good one)
These are just a few thoughts....most of you will not agree, but, try to give it some thought. Or come with other ideas. For me, as it is now, tlk is burning to fast, to use a methaphor. And, if nothing will chamge in the future, i wont continue playing for long.
PS
AND GET BACK NAVY
i am a former KnC player, and just logged here in tlk and played last 3 ages (damn you Fear!).
Everyone keeps talking about how small the player base is here in tlk....so, as a....kind of a new player to tlk, here are my suggestions.
TLK as it is now its a niche game, focused on hardcore fans of it, with lots of online time needed. If you want to attract and more importantly, retain new players, i think you need to make more casual-player friendly.
A few ways to do that would be, in my opinion, these:
- make the first 24 hours of each age war-free. Meaning, its imposible to declare war on first day. Some, if not most of you old players would say that this is the fun of the age, warring after 2 hours. But i think that would bring a bit more ballance into each age. More countries will be able to form a HC, and succesfully wage a war after full 24 hours, leading to more countries staying alive, longer ages, more options for alliances, etc.
Right now, depending on the time zone, you join a country, click to green, then wake up in the morning with army fucked up by pvp and needing to join a new country.
- implement war slots (old knc feature) - each country can wage only 2 real wars, and one friendly war. Why? First, no more gangbanging. Also, more tactical options. For example, when one real war expire, if the attacker doesnt pay attention, the defender can ask one friendly country to declare war on them, thus blocking one real attacker, transforming a 2vs 1 into a 1 vs 1 at least for a while. And there are more other blocking options.
As it is now, there is really no tactic...2-3 stack countries go kill the rest in first day or two, then go running around on the map, waiting opponents to make a mistake, and all its over in 4-5 days. I remember ages in knc of 15 days or so...
- make some guides available. TLK is unforgiven with new players. People need guides about how to make an army, which army is suitable for what, what to use to counter a specific army, how to use Heroes, examples of heroes build, etc. There are very few players in the game that will give new players real valuable info, especially about Heroes.
- make Vote to surrender option available to avoid farming, and/or beeing stuck in an inactive team...(i know its already posted on this forum this ideea, but its a good one)
These are just a few thoughts....most of you will not agree, but, try to give it some thought. Or come with other ideas. For me, as it is now, tlk is burning to fast, to use a methaphor. And, if nothing will chamge in the future, i wont continue playing for long.
PS
AND GET BACK NAVY