- Failing on an emperor gives too many points. Can be abused a lot.
Somewhat agreed, but its in the tactic. With say 6-7 nations left as we saw during this age its hard to play with, however, with 4 nations left it becomes a farm mechanic. I see that, sure, but since multiple Emps is broken as it stands there is not a lot I can do. Unless Im online the tick it dies, then I could allocate it to another color. Parts of this is a bit broken, we have to adress that for next year, sure, but at the moment we are working with what we know that is working, to prevent bugs and other bullshit during an event age.
- Killing an emperor should give 1HT/2HT instead and no other fever reward like MP/gold.
You just said its farmable, so not seeking to reward it anymore. At the end of the line its just a normal city with a big Emp in it, the fact that it can give any other reward like the other cities sounds fine to me. And who doesnt like to wake up with 5mp
- Emperor should switch to another fever color when it's been killed.
Sure, when Im online I can manually switch them to another color. The endgoal is multiple Emps at the same time. However, as said, that code is currently not working perfectly with Emps bullshitting over eachother and whatnot.
- Clear pandemic tab with everything explained. Everyone should have the same knowledge when playing a pandemic age. Also with a FAQ with difficult situations/exceptions:
I dont feel like certain knowledge is not known by the masses. Ofcourse, there are some vague principles that we like to keep in the vague, for example how the spread happens, what the exact odds are, how the odds are calcuted and whatnot, same for the odds of the rewards. Ofcourse, the developers know more than the rest. But they should be expected to either keep their mouths shut when its not public knowledge. There are 2 options, either we dont want it public, then they cant share it, or they should seek ways to get it into faq/pandemic page. There should be no middle ground between those, that I agree on.
* How does an emperor work when it kicks in?
Spawns, is big, walks 2mps towards the closest main.
* Who does he focus?
From an admin standpoint I should say that it chases the closest main, however, players already figured out how the logic works.
This is a thing that should not be public knowledge and is discovered by experience. Yes, it might chase some royalty, it might change it future, it might have a choice. We have some freedom here to secrecy and suprise.
* How does a city get fevered? Odds if people are in a city => higher odds or not?
In my believe that was an admin setting to prefer people or not. However, that admin-setting is missing from the pandemic admin-panel. So thats something to reinstall and then Im more than willing to share that information (be it via roleplay or on the pandemic page) to share that knowledge. This age I set 2 colors to focus commanders, the other 2 don't. It is what it is
* What's the order in which a fever tick happens: Emperor moving - Capkicks - Main getting fevered - Cities getting fevered - ...
Atm it's not normal that most of player base don't know exactly how it works and some people do.
The knowledge players have can only be obtained through experience. Its still a social game, if experienced players have some kind of edge over new players, thats nothing new and happens in every single game. Again, this is asking for the exact order in which the code proceeds. Thats usually not playerknowledge as it could be split-second abused if known, and we hate that. Everything is happening in roughly 10 seconds and can be all counted as one instance. capkicks/mains/cities is all in the same calculation, emp is 2 seconds after that, whatever
- Fever PvP targets should be more individual instead of being available for everyone. Atm it's just people stealing higher ranks PvP first. A few examples:
I dont agree. Its an event for everybody, people who want to solo it, focus it, be a bitch with it, be my guest. From a nation's standpoint it would be best to divide the pvps and thus the rewards, so you are all stacked and ready for real pvp, when it comes to it.
Fever PVP Balancing
Not a big fan. Its an event, I dont want to balance it to the softspot as its almost impossible to do, especially if you want a one-size-fits-all for all the maps. Yes, we can make it harder, but is that letting the players enjoy the event more? It will only lead to more complaining, we all know that. More T3, less targets, harder for Arti.. We can all do that, but if thats really desired, I have strong feelings it will hurt more than it will help.
The commanders are generated based on the abundance of players of a certain rank. The more people are running arround the world of a certain rank, the more of those commanders will spawn. We deemed that once as the most effective way of distributing it. Could that be revamped, sure, but then suggest a better way to calculate it without it needing too much calculation-power, as the pandemic tick already does a lot within a couple of seconds, we like to keep it down to that 10-15 seconds.
Making it an individual thing, the pvps, removes all pandemic medal opportunities, then its just a sf medal 2.0 and with the pvps giving extra points we try to prevent that and have a little bit more to it. But then again, if this was normal medal distribution I would be on my toes with balancing, but for 2 ages a year, which should not be broken, sure, but balancing it to perfection is hard and most likely a waste of time and will only lead to moaning. However, I will look into preventing arty-spam on the pvps, 10 extra units on the melee units should do the trick there.