Age 416 - Implementation of the long expected New Client.
Posted: Sat May 07, 2022 2:34 pm
Fellow players,
For a long time you might have heard people talking or trolling about the new client.
In order to bring the game forward, another big set of changes to the code had to be done to be ready for the future.
Basically all pages have been rewritten into a new format for the better of the game.
In this post we will highlight some of the most significant changes and how you can explore/use them.
1. In order to get access to the new client you will have to go to a slightly different website.
The new client is running on ng.lastknights.com. For now, we are running old client and new client side by side.
They both use the same database, so you can consider them both as being 'live'.
If certain actions bug out for whatever reason, you can still go back to the 'old client' since that will work anyway.
If we are happy that most of the bugs are gone from the new client, we will switch them around, with the new client as default and the old client as the backup.
2. Changes to training. This might be for now the most significant change. Clicking is gone.
In our eyes it made no sense to keep endlessly clicking if that process can also be automated.
It was giving a disadvantage for mobile phone users, amongst other reasons to change this.
When you visit the training option in the new client you will find only one button for it.
In other words: market training, terrain training, and border training have been merged into one page called training.
The level of training will still increase with your rank as you are used to. (Note: Training didn't change, difficulty wise, it is just a different way of sending/receiving information from the database)
So, clicking is gone, as said. Instead you have to hold the attack button in the right bottom corner of your screen.
As long as you keep it pressed, you will automatically train, and get feedback on the results in front of you.
Training stops as you let go of the button, so you can heal or do other things with minimal mouse movement.
This works the same on mobile phones with your thumb or any finger of your choosing.
The design of this accounts for equal opportunities for both devices.
3. Changes to the map. The way the map was drawn has always caused us headaches.
It was stale, hard to work with and we were basically just happy that it worked, the way it worked.
Now Myth built a complete new engine for the map, which makes it customizable at any given point.
Both for us as admins, as for you as players. This is the base framework in which we can change/give you options whatever you want.
We have given you the power to remove patterns, and in future for example, we could even go as far as letting LD decide which pattern/color to use for its nation.
These things are not implemented yet, but this would never have been possible a couple of years ago.
The changes which you can experience right now is the hovering of your mouse over the map.
When you hover over a city, it will highlight its borders with a lighter shade.
So when planning (or preparing a plan) you can easily see which cities to include in your plans, amongst other uses of this mechanic.
4. Changes to other pages. Training and Map are the most shocking ones, so to speak. But all the other pages have been retouched. From Barracks to HQ, from Encampment to Border page. Everything has been rewritten.
These should be all self-explanatory if you are used to our game. If any questions arise and you feel they should be addressed by us, let us know.
5. Introduction of the Mentor System. In order to help newer players to master our game, we have developed a mentor system.
In short, mentors can sign up to offer help on several subjects and mentees can ask for that help if they desire such.
As a mentor you are able to see pages of your mentee that others cannot see. So we also set a couple of limitations.
Such as a mentor cannot pvp a mentee, amongst other things.
This is designed to help newer players who struggle with getting the deep know-how of our systems in army building and whatnot.
This is certainly not designed to give spies a free platform to use and abuse. Punishments on abuse will be in place and they won't be soft.
We will update the FAQ and reference guides when everything settles down. We do not expect everything to be bug free, hence we are running both clients side-by-side.
For a long time you might have heard people talking or trolling about the new client.
In order to bring the game forward, another big set of changes to the code had to be done to be ready for the future.
Basically all pages have been rewritten into a new format for the better of the game.
In this post we will highlight some of the most significant changes and how you can explore/use them.
1. In order to get access to the new client you will have to go to a slightly different website.
The new client is running on ng.lastknights.com. For now, we are running old client and new client side by side.
They both use the same database, so you can consider them both as being 'live'.
If certain actions bug out for whatever reason, you can still go back to the 'old client' since that will work anyway.
If we are happy that most of the bugs are gone from the new client, we will switch them around, with the new client as default and the old client as the backup.
2. Changes to training. This might be for now the most significant change. Clicking is gone.
In our eyes it made no sense to keep endlessly clicking if that process can also be automated.
It was giving a disadvantage for mobile phone users, amongst other reasons to change this.
When you visit the training option in the new client you will find only one button for it.
In other words: market training, terrain training, and border training have been merged into one page called training.
The level of training will still increase with your rank as you are used to. (Note: Training didn't change, difficulty wise, it is just a different way of sending/receiving information from the database)
So, clicking is gone, as said. Instead you have to hold the attack button in the right bottom corner of your screen.
As long as you keep it pressed, you will automatically train, and get feedback on the results in front of you.
Training stops as you let go of the button, so you can heal or do other things with minimal mouse movement.
This works the same on mobile phones with your thumb or any finger of your choosing.
The design of this accounts for equal opportunities for both devices.
3. Changes to the map. The way the map was drawn has always caused us headaches.
It was stale, hard to work with and we were basically just happy that it worked, the way it worked.
Now Myth built a complete new engine for the map, which makes it customizable at any given point.
Both for us as admins, as for you as players. This is the base framework in which we can change/give you options whatever you want.
We have given you the power to remove patterns, and in future for example, we could even go as far as letting LD decide which pattern/color to use for its nation.
These things are not implemented yet, but this would never have been possible a couple of years ago.
The changes which you can experience right now is the hovering of your mouse over the map.
When you hover over a city, it will highlight its borders with a lighter shade.
So when planning (or preparing a plan) you can easily see which cities to include in your plans, amongst other uses of this mechanic.
4. Changes to other pages. Training and Map are the most shocking ones, so to speak. But all the other pages have been retouched. From Barracks to HQ, from Encampment to Border page. Everything has been rewritten.
These should be all self-explanatory if you are used to our game. If any questions arise and you feel they should be addressed by us, let us know.
5. Introduction of the Mentor System. In order to help newer players to master our game, we have developed a mentor system.
In short, mentors can sign up to offer help on several subjects and mentees can ask for that help if they desire such.
As a mentor you are able to see pages of your mentee that others cannot see. So we also set a couple of limitations.
Such as a mentor cannot pvp a mentee, amongst other things.
This is designed to help newer players who struggle with getting the deep know-how of our systems in army building and whatnot.
This is certainly not designed to give spies a free platform to use and abuse. Punishments on abuse will be in place and they won't be soft.
We will update the FAQ and reference guides when everything settles down. We do not expect everything to be bug free, hence we are running both clients side-by-side.