MERGING COUNTRIES
Posted: Tue Nov 16, 2021 1:20 am
Upon returning to this game after a long break and seeing and experiencing all of these amazing changes and improvements to the game I started thinking about a possibly beneficial ability element that might reduce frustration and, at the same time, increase player activity.
Now, please note that this is simply an idea and I am posting it here mainly to see how it transforms into a doable addition to this game. I am not expecting this idea to remain the way I explain it but would like to see if it can be discussed further amongst the playerbase as well as the dev team to become a maintainable and balanced mechanic.
Please provide only constructive criticism, whether it be positive or negative, toward this idea so that others may conform to these opinions or sustain from them calmly and without toxicity. Thank you.
HERE IS MY IDEA.
We have seen from the very beginning that, as a country, you have the ability to ally other nations, discuss a Non-Agression Pact with them, and mark them as enemies if one so wishes. These are quite beneficial actions to take considering a countries goals or status in strength or player activity. However, I have also noticed troubling situations where none of these things really did any good due to lack of activity or frustrations and disagreements within a country or countries. Though some of these things probably can not be changed right away or maybe at all, I do believe that this idea of mine could have some promising results if constructed with much planning and open consideration involved.
My idea involves adding the ability to merge two countries together into one larger and stronger force. I believe this idea has a lot of potential if the right questions are asked and the right methods are used.
For example, we could say that a merge can only be possible within the following confinements;
1.) The ability to merge with another country is only possible within a certain frame of time some time after the age has started and some time before the age is scheduled to end.
2.) A country may not merge with another if the overall resulting strength rises above said power level. This could be based on a solid base estimate of strength or a sum based off of the enemy country, or countries, averaging strength.
3.) A merge can only be accepted or requested if the majority or the entirety of the Leadership Council votes in favor of it.
4.) A merge can only be done ONCE per age.
These are just a few examples on how we could possibly help make this a balanced system. However, there is also the possibility of this mechanic being abused and that's where I'd like this discussion to start. If this idea sounds interesting to you how could the dev team manage making it so that it can't be abused?
If you have any other input such as ideas that you could add to my own to make it even better or maybe you have concerns about something I stated that you believe may need to change or be disregarded I would love to hear it and I am certain that the DEVS, if they love this idea, would enjoy hearing it as well.
Thank you for your time.
Now, please note that this is simply an idea and I am posting it here mainly to see how it transforms into a doable addition to this game. I am not expecting this idea to remain the way I explain it but would like to see if it can be discussed further amongst the playerbase as well as the dev team to become a maintainable and balanced mechanic.
Please provide only constructive criticism, whether it be positive or negative, toward this idea so that others may conform to these opinions or sustain from them calmly and without toxicity. Thank you.
HERE IS MY IDEA.
We have seen from the very beginning that, as a country, you have the ability to ally other nations, discuss a Non-Agression Pact with them, and mark them as enemies if one so wishes. These are quite beneficial actions to take considering a countries goals or status in strength or player activity. However, I have also noticed troubling situations where none of these things really did any good due to lack of activity or frustrations and disagreements within a country or countries. Though some of these things probably can not be changed right away or maybe at all, I do believe that this idea of mine could have some promising results if constructed with much planning and open consideration involved.
My idea involves adding the ability to merge two countries together into one larger and stronger force. I believe this idea has a lot of potential if the right questions are asked and the right methods are used.
For example, we could say that a merge can only be possible within the following confinements;
1.) The ability to merge with another country is only possible within a certain frame of time some time after the age has started and some time before the age is scheduled to end.
2.) A country may not merge with another if the overall resulting strength rises above said power level. This could be based on a solid base estimate of strength or a sum based off of the enemy country, or countries, averaging strength.
3.) A merge can only be accepted or requested if the majority or the entirety of the Leadership Council votes in favor of it.
4.) A merge can only be done ONCE per age.
These are just a few examples on how we could possibly help make this a balanced system. However, there is also the possibility of this mechanic being abused and that's where I'd like this discussion to start. If this idea sounds interesting to you how could the dev team manage making it so that it can't be abused?
If you have any other input such as ideas that you could add to my own to make it even better or maybe you have concerns about something I stated that you believe may need to change or be disregarded I would love to hear it and I am certain that the DEVS, if they love this idea, would enjoy hearing it as well.
Thank you for your time.