(non) random joining
Posted: Sat Oct 16, 2021 1:02 pm
Hey
After talking to some people about my idea and people really liking it I decided to post it on the allmighty forums.
- Random age: People complain that there's lots of slack / no planners enough to be distributed amongst countries / long boring ages / ...
- Stack ages: People complain it's only fun for the stacks themselves / Low amount of playerbase resulting in only 2-3 stacks nowadays who don't even fight each other usually / non-stacked countries who try suddenly get a full online main at border against which they can't do anything against / non-stacked countries who usually just kill off other non-stacked countries just to survive as long as possible until a stack attacks them / ...
So why not try out something in between? Instead of having a cap of 7 people in a country at age start, make it 4. As soon as there are 4 people in all countries, make it random joining only. (people can also random join before there are 4 in every country ofc to always be able to benefit from the extra 2 HT, also when random joining after all countries have 4 in)
Then for exemple after 2 days you can active random + non-random joining again so people can still go where they want after their country dies + to not be stuck in a country that doesn't fit your units.
Advantages:
- 2 or 3 stacks don't hoard all active players and f*ck up the age since they usually don't fight each other. Imo how they are being played right now they could just hand out silver and gold to the 2 stacks and let them play rock paper scissors for 1st.
- No/Less chance full online mains on border, as you'll get always random people in your country making it more fair for non-stacked countries to try and do stuff.
- New type of tactical play as you can only stack with 4 people and have to rely on each other more also with planning.
- More (non-official) alliances will occur in this type of playing. You might get 8 people to stack with and divide over 2 countries for exemple.
- Longer and balanced stack ages.
- ...
I don't want it to replace stack ages or random joining ages. More like a new mode to try out and maybe add to the rotation. I also don't think it requires a lot of programming to achieve this.
Of course it's just an idea and maybe could even make it 3 people or 5 people or whatever. It's more about communicating the general idea.
Distance
After talking to some people about my idea and people really liking it I decided to post it on the allmighty forums.
- Random age: People complain that there's lots of slack / no planners enough to be distributed amongst countries / long boring ages / ...
- Stack ages: People complain it's only fun for the stacks themselves / Low amount of playerbase resulting in only 2-3 stacks nowadays who don't even fight each other usually / non-stacked countries who try suddenly get a full online main at border against which they can't do anything against / non-stacked countries who usually just kill off other non-stacked countries just to survive as long as possible until a stack attacks them / ...
So why not try out something in between? Instead of having a cap of 7 people in a country at age start, make it 4. As soon as there are 4 people in all countries, make it random joining only. (people can also random join before there are 4 in every country ofc to always be able to benefit from the extra 2 HT, also when random joining after all countries have 4 in)
Then for exemple after 2 days you can active random + non-random joining again so people can still go where they want after their country dies + to not be stuck in a country that doesn't fit your units.
Advantages:
- 2 or 3 stacks don't hoard all active players and f*ck up the age since they usually don't fight each other. Imo how they are being played right now they could just hand out silver and gold to the 2 stacks and let them play rock paper scissors for 1st.
- No/Less chance full online mains on border, as you'll get always random people in your country making it more fair for non-stacked countries to try and do stuff.
- New type of tactical play as you can only stack with 4 people and have to rely on each other more also with planning.
- More (non-official) alliances will occur in this type of playing. You might get 8 people to stack with and divide over 2 countries for exemple.
- Longer and balanced stack ages.
- ...
I don't want it to replace stack ages or random joining ages. More like a new mode to try out and maybe add to the rotation. I also don't think it requires a lot of programming to achieve this.
Of course it's just an idea and maybe could even make it 3 people or 5 people or whatever. It's more about communicating the general idea.
Distance