[Age 371] Pandemic changes
Posted: Fri Dec 11, 2020 8:58 am
While I didn't plan to do any changes to pandemic, as it's "a fun thing on the side, that doesn't need to be perfect", i'm thrilled to see age 370 being such a success. So much that I can't ignore the requests to do some changes for age 371.
By far the biggest issue is the PVP commanders. Even though people are enjoying it, it leads to quite a bit of frustration. People are actively refreshing spy reports of commanders to finish of targets that have been weakened by another player. So much of a frustration it even already got its own verb: sniping. This has been reworked quite a bit:
1 change is already done for this:
I've created a different/extra 'behaviour' for the fevers which can be enabled/disabled. I'll be a bit vague on this and let you find out. However know that you might find yourself more often in a role of 'the hunted' instead of 'the hunter'. But there are ways to deal with it .
A 2nd change i'm currently thinking about is making the fevers spread every tick. Spreading more than 1mp each time is going to be brutal and will result in a lot of mains and armies being kicked all the time, with no way to defend. If I however make it spread 1 mp each tick you'll also be at greater risk, but you will be able to defend/run. What do you think?
By far the biggest issue is the PVP commanders. Even though people are enjoying it, it leads to quite a bit of frustration. People are actively refreshing spy reports of commanders to finish of targets that have been weakened by another player. So much of a frustration it even already got its own verb: sniping. This has been reworked quite a bit:
- Pandemic commanders will disappear after they've lost (they will remain if they win)
- Pandemic commanders will respawn on every pandemic tick (so every 2 ticks)
- Pandemic commander ranks will be more in line with the current player ranks. So no longer will you need to share that single marq commanders with all 30 other marqs of your nation
- Pandemic units are completely changed. So forget all you know. They now have different T2 and T3 versions, with modified stats, etc ... . This should make them more balanced on all ranks, and also avoid the first hit to be a guaranteed loss.
1 change is already done for this:
I've created a different/extra 'behaviour' for the fevers which can be enabled/disabled. I'll be a bit vague on this and let you find out. However know that you might find yourself more often in a role of 'the hunted' instead of 'the hunter'. But there are ways to deal with it .
A 2nd change i'm currently thinking about is making the fevers spread every tick. Spreading more than 1mp each time is going to be brutal and will result in a lot of mains and armies being kicked all the time, with no way to defend. If I however make it spread 1 mp each tick you'll also be at greater risk, but you will be able to defend/run. What do you think?