Hey everyone,
We are excited to announce the biggest fundamental changes that TLK has had in a very long time. This will be a very long post that will summarize all the changes that have been made to the game.
The patch that we are doing is really big and may bring unbalance and bugs. We have tried to weed them out on the public test server, but we ask for your patience and understanding if you find any issues. We are treating the upcoming ages as a testing time. We will be heavily monitoring the balance of all units (we have new tools for this) in order to identify unbalance. Please discuss any issues on the forums!
So without any more delay, here are the patch notes for all the changes that have been implemented for the Age 246:
Unit wages have been changes to be an authority cost
- Your commander no longer has an income, but authority.
- You will no longer gain or loose a bit of money every tick.
Hardcap/Softcap has been removed
- You will be able to promote and buy to the same limit on every rank.
- The new limit is equal to the current hardcap on all blue ranks and above.
- Gray ranks have a slightly re-balanced cap to make it easier to rank through.
Force healing costs of tier 1 units has been reduced
- Should be cheaper to FH then to buy/dismiss
- Buy/dismiss limitations of certain ranks have been removed
- Tier 1 units have a set Force Heal cost that is not influenced by the amount of ticks.
Soldier recruitment changes
- You can only recruit the first stage of tier units (Tier 1 App, Tier 2 Std and Tier 3 Std units).
- You can recruit Tier 2 units at the rank Cap**
- You can recruit Tier 3 units at the rank Marshall
- The random names are now chosen from a set of medieval names instead of random characters.
Trainer has been reworked
- Trainer will no longer store experience.
- The trainer skill will now boost the amount of experience earned by soldiers, not heroes and commanders.
- The experience increase is 0.5% * Sum of all heroes trainer skills. For example: 2 Heroes with 15 and 20 trainer will give: 0.5% * 35 = 17.5% experience gained for soldiers.
- This will effect all battle types.
Permadeath has been implemented
- Soldiers: Whenever a soldier dies, he dies. No lives, gone.
- Heroes: Whenever a hero dies, he will also be gone. You will be able to hire a new hero that gets CommanderExperience * 0.4 as starting experience.
- Commanders: Whenever a commander dies, you will lose all your units and heroes and start a rank lower with the starting experience amount. You will receive a sizable funding to recruit an army and get started to get back on your feet!
- DeathProtection has been removed.
- Your units/heroes will show up in the graveyard after death, as a memorial. You can remove them, but this has no effect other then cleaning up your UI.
Commander stats have been de-randomized
- You have a set amount of Health and Strength for your commander per rank.
- Find the table [here](http://lastknights.com/reference.php?sel=ranks).
Another step towards the interactive website
- Another required step has been implemented for the interactive step.
- We have also reworked the Barracks page to be responsive, layout will be improved over the next couple of weeks.
Unit balancing changes
- Many changes have been made to units, [click here for the complete list with all the explanations](http://lastknights.com/index.php?page=f ... 13&start=1)
Too highlist a few things:
- Spearman tree have been nerved.
- African tree has been buffed
- Templars have been changed to high wage ranking units with leadership.
- Trebuchet tree got nerved.
- Tartars got buffed.
- A new sidetree has been made in the peasant tree. One pure melee, one combined with range. They also have -0.5 leadership.
Mid age changes
- Negative authority & Dead units not freeing authority has a temporary fix - visit encampment or city centre.