Losing pvp should cost you something

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Sylvatica
Posts: 9
Joined: Mon Oct 19, 2020 10:47 pm

Losing pvp should cost you something

Post by Sylvatica » Sat Apr 23, 2022 10:47 am

Title says it's all

Tiralan
Posts: 107
Joined: Tue Dec 10, 2019 7:40 pm

Re: Losing pvp should cost you something

Post by Tiralan » Sat Apr 23, 2022 10:53 pm

Such as?

I've thought about 3 losses in a row = unable to pvp for 2 ticks, but thats as far as Im willing to go.
Losses are barely impacting pvp ranking tbf, in country ranking it only gives points to your opponent.
Its only used for maindropping after perhaps, but not sure if thats a tactic that should be taken out.

Sylvatica
Posts: 9
Joined: Mon Oct 19, 2020 10:47 pm

Re: Losing pvp should cost you something

Post by Sylvatica » Tue Apr 26, 2022 9:37 pm

yeah was thinking way farder so i will calm down a bit:p

something like everytime you lose a pvp you lose(impacted on how hard you lose) authority over your army under certain point you get a message ' if you attack now only 40% of your army will follow you into battle.' and mabye even extend this to sf because hey who wants to follow a guy who sends his units to die(lose) anyway but mabye thats taking things a bit tooooo far:p

stupid to wake up see you got kicked because 3-4 peeps had bin losing pvps over and over( even really bad ones only injuring 4-5 soldiers)

dont think the game should be played like that

Tiralan
Posts: 107
Joined: Tue Dec 10, 2019 7:40 pm

Re: Losing pvp should cost you something

Post by Tiralan » Wed Apr 27, 2022 7:46 pm

There are discrepencies between how a game should be played, is allowed to be played and is enforced to be played.

If people want to be absolute dickheads, but stay within the rules, thats a sad story but we won't enforce that.
Afterall this is also a social game, not everybody in a nation will follow the leadership and might not have the same goals in an age as the leadership. However, that is not perse against the rules. The rules are what they are, your suggestions tries to steer people how to play the game.

On a more general note, nations that show unity and communication will do best across an age. Both for the nation ranking as for most of the individual rankings. It is in an player's interest to follow those unwritten rules (yes, and they will remain unwritten) to have both fun and succes. Its also up to the community to show where a nation's power is at its strongest. There will be no rules to enforce it, other than community created guides and advices.

Again, in general, losing battles is mostly a stupid business but there are opportunities to get value out of losing battles.
Also mistakes can happen which dont need to be punished right on the spot.

Its a thin line because it will always be ambigue when something is hurting the nation and when its just an individual being a joker in the game.

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