NEW IDEA'S

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NEW IDEA'S

Postby kremlin » Tue Jan 26, 2010 10:17 pm

We were chatting in our country channel, when i suddenly realized that most of the active people quit, because there is nothing special anymore about the game... always the same ranking and tactics.

If some radical stuff would change, that would take new thoughts and other tactics.

i was thinking about:
- making big ships ALOT cheaper and make them able to conquer empty(no enemy army commanders) without needing an army character
this idea needs to be thought trough because it's very easy to beat all island-nations. Installing more forts, could be a solution though.

- if you hit a harbour by sea(transport+ army), there is 50% chance that the ship changes owner to the navy character of one of the commanders in the strike force

- special ships can ONLY be build in the original ports of a country. if you conquer a harbour, you can build all the special ships there to the normal price
special ships can also be build after the country died in the original ports

- make all ships have variable stats but always make sure it has the same value


i know there are alot of flaws in those idea's and i only presented them roughly, but perhaps they are good basics to get to better changes

for example, a schooner is always worth 1 str, but sometimes has 100 hull more and 1 crew less for example
a max change of 10% on every thing would be nice :)

- make pirates from the game itself:
if you don't move for a certain # of ticks, there is a xx% chance you get hit by a game pirate(perhaps make the chance on getting hit lower for nobility)

- put certain pirate ships in blockade on the ocean
(will make it necesary for HC's to scout ahead and be more carefull with transports)
Blub wrote:And really, wheeling islands isn't nearly as hard as doing a 4mp wheel.


KROPLIS wrote:Wow 4mp wheel Smile
Did you take time into account?
i guess i do some 678mp wheel in age... Smile
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Postby zebedee » Sun Jan 31, 2010 9:53 am

[quote = "kremlin"]
- put certain pirate ships in blockade on the ocean
(will make it necesary for HC's to scout ahead and be more carefull with transports)[/quote]

Let smaller ships attack a blockade, its really annoying to be blockaded by a ship that is only just too big to attack, where attack - escape - tick - attack again would probably clear it out of the way
Don't go to sleep angry, stay up all night and plan your revenge!!
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Postby Grim » Mon Feb 01, 2010 2:53 pm

i think that merchanting should be removed/revised as too many idiots get hold of big ships and it makes having a fleet less important than it used too, also with a reduced amount of sotls (due to less/no merching) you should be able to conquer cities with navy, however it would have to include some sort of "raid" after the forts are down, as you will have beaten the defenes and will need to take the town, this bringing more tactical play such as using marines, or having a WG with an army inside
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Postby Sue_Veneer » Wed Feb 03, 2010 11:06 am

zebedee wrote:[quote = "kremlin"]
- put certain pirate ships in blockade on the ocean
(will make it necesary for HC's to scout ahead and be more carefull with transports)


Let smaller ships attack a blockade, its really annoying to be blockaded by a ship that is only just too big to attack, where attack - escape - tick - attack again would probably clear it out of the way[/quote]

Worse than that is when a ship that is nearly two times more powerful gets blocked by a smaller ship, but it is unable to attack because the attacking ship is too strong. You shouldn't have to train down to pass a blockade that is too weak to be attack.
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Postby kremlin » Mon Feb 08, 2010 4:59 pm

Sue_Veneer wrote:
zebedee wrote:[quote = "kremlin"]
- put certain pirate ships in blockade on the ocean
(will make it necesary for HC's to scout ahead and be more carefull with transports)


Let smaller ships attack a blockade, its really annoying to be blockaded by a ship that is only just too big to attack, where attack - escape - tick - attack again would probably clear it out of the way


Worse than that is when a ship that is nearly two times more powerful gets blocked by a smaller ship, but it is unable to attack because the attacking ship is too strong. You shouldn't have to train down to pass a blockade that is too weak to be attack.[/quote]

that's true :)
but we all know that blockades these days are still as bugged as they were in age 0 :p
Blub wrote:And really, wheeling islands isn't nearly as hard as doing a 4mp wheel.


KROPLIS wrote:Wow 4mp wheel Smile
Did you take time into account?
i guess i do some 678mp wheel in age... Smile
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Re: NEW IDEA'S

Postby chemi » Wed Apr 14, 2010 6:44 am

I think having pirate ships blockading would indeed be cool

- special ships can ONLY be build in the original ports of a country. if you conquer a harbour, you can build all the special ships there to the normal price
special ships can also be build after the country died in the original ports
Also like that one, makes SFs quite tactical
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Re: NEW IDEA'S

Postby Sue_Veneer » Wed Apr 14, 2010 6:56 am

Yes, the death of Spain shouldn't be the end of 80 gunners. I've been in favour of that for 2 years I think, when it was first suggested. When a city has been conquered it makes sense that the skills and technology of the locals should become the domain of the new rulers.
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Re: NEW IDEA'S

Postby puruz » Sat May 01, 2010 2:14 am

I didnt feel like creating a new thread for this, but would anyone feel like creating a facebook page for KnC (mTLK can make there own i guess)... maybe a moderator might like to have control over it? I think it may help boost new players and/or keep vets playing. In any case it wouldnt hurt and we can all get to know each other better :)

just a thought while i drink my jack and coke and no one is online...
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Re: NEW IDEA'S

Postby Legowelt » Sat May 01, 2010 9:48 am

Image

[17:07] <Army> i have no girlfriend and im online alot :)
[17:08] <legowelt> good for you lol
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Re: NEW IDEA'S

Postby puruz » Wed May 05, 2010 3:17 am

yes exactly lol
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