Search found 106 matches

by Tiralan
Sun Dec 24, 2023 3:09 pm
Forum: Announcements
Topic: Pandemic 2023 - Explanation & Feedback
Replies: 0
Views: 1005

Pandemic 2023 - Explanation & Feedback

Fellow Commanders, The first pandemic age of the year is wrapping up, and it seems like a good time to talk about the changes we did to the gamemode before the age and how those impacted the age. There were a couple of suprises in there and a couple of good fixes, which resulted into a better packag...
by Tiralan
Mon Jan 09, 2023 5:10 am
Forum: General discussion
Topic: [FEEDBACK] Pandemic
Replies: 8
Views: 9139

Re: [FEEDBACK] Pandemic

- Failing on an emperor gives too many points. Can be abused a lot. Somewhat agreed, but its in the tactic. With say 6-7 nations left as we saw during this age its hard to play with, however, with 4 nations left it becomes a farm mechanic. I see that, sure, but since multiple Emps is broken as it s...
by Tiralan
Thu Dec 22, 2022 9:36 pm
Forum: Questions and answers
Topic: What's the general etiquette for Telegram?
Replies: 7
Views: 2064

Re: What's the general etiquette for Telegram?

There is no etiquette as we can't enforce it. Telegram is a community-tool which the game uses as an enhancement In the past it was mIRC, stacks used whatsapp, discord was another option when choosing for Telegram. The use of these is not mandatory but optional. We can admin the channels we own, we ...
by Tiralan
Sun Jul 03, 2022 12:24 am
Forum: Ideas & Suggestions
Topic: detailed battle rounds
Replies: 3
Views: 1444

Re: detailed battle rounds

Most battles are lost due to the following: - Mismatch on units, for example hitting full ranking units with arty or hitting pikes with horses. - Terrain bonusses overtrowing the result - Losing leadership. Then there is a forth reason which we will call bad luck. I cant think of any other reason wh...
by Tiralan
Wed Jun 29, 2022 9:08 pm
Forum: Ideas & Suggestions
Topic: detailed battle rounds
Replies: 3
Views: 1444

Re: detailed battle rounds

We won't give inside on the exact details of our battle engine. However, a lot of information is out there. The FAQ is actually not bad for information, however, interpretating information is an art on itself. And thats not meant as an insult in any kind, however, figuring it out and maximazing the ...
by Tiralan
Sun May 22, 2022 12:43 pm
Forum: Ideas & Suggestions
Topic: I am done with tlk as such suggestion deleted
Replies: 5
Views: 3417

Re: 1 hour ticks

In all fairness, if movepoints can be stacked to say 4 or 5, who would that most benefit? In my opinion stacks and experienced planners. That enlarges the gap between 'old and new' players. Then the argument of a planner having an absolute stressjob and it eating time away. Right, I get that, its pr...
by Tiralan
Fri Apr 29, 2022 2:20 pm
Forum: Ideas & Suggestions
Topic: Blue ranks MP
Replies: 3
Views: 1603

Re: Blue ranks MP

Its not that easy to fix, since that would need some overhaul in HQ. Since blue players do not show up there. The reason that they dont show up, is that they are not allowed to vote/get voted for. And HC/WC gives overruled access to HQ, so that will be a bit messy, so have to think that out properly...
by Tiralan
Wed Apr 27, 2022 7:48 pm
Forum: Ideas & Suggestions
Topic: Blue ranks MP
Replies: 3
Views: 1603

Re: Blue ranks MP

No, and in fact, there are plans to limit things blue players can see even further. This all to prevent spies and whatnot. An option that could go with it is give blue people WC to get access to those informations. In general any unit can go to green within a day, lets be fair. If people want to pla...
by Tiralan
Wed Apr 27, 2022 7:46 pm
Forum: Ideas & Suggestions
Topic: Losing pvp should cost you something
Replies: 3
Views: 1772

Re: Losing pvp should cost you something

There are discrepencies between how a game should be played, is allowed to be played and is enforced to be played. If people want to be absolute dickheads, but stay within the rules, thats a sad story but we won't enforce that. Afterall this is also a social game, not everybody in a nation will foll...
by Tiralan
Sat Apr 23, 2022 11:02 pm
Forum: Ideas & Suggestions
Topic: Starting Countries
Replies: 2
Views: 1368

Re: Starting Countries

I dont mind lowering nations at age start, however there is something to take into account, and thats continents. Per design we want per continent an equal ammount of nations. Otherwise one nation or one regional unit might have an advantage by setup, and thats not something we want. Bringing it eve...
by Tiralan
Sat Apr 23, 2022 10:59 pm
Forum: Ideas & Suggestions
Topic: American Sea Routes
Replies: 2
Views: 1377

Re: American Sea Routes

Since Mikayel created the map, I will let him either veto or greenlight such matters.
Im neutral towards the idea, dont hate it, dont love it, so Im fine with either.
Since the map was community-built, with Mikayel as bigpappa, he gets to decide/change if desired.
by Tiralan
Sat Apr 23, 2022 10:58 pm
Forum: Ideas & Suggestions
Topic: Africa Unit Suggestion
Replies: 1
Views: 1041

Re: Africa Unit Suggestion

Will look into this. If our system lets T1 promote into 3 different kind of T2, sure, why not.
Making a seperate tree for it, mwah. So ye, to be continued
by Tiralan
Sat Apr 23, 2022 10:56 pm
Forum: Ideas & Suggestions
Topic: Suggestion
Replies: 4
Views: 2098

Re: Suggestion

Yeah I dont like it at all. Because what you will see then, is people joining random in stack ages before they go to sleep, they get kicked after 12h and then they join their country of choosing with 2HTs, not gonna happen. Limiting such a rule to random ages is less attracting aswell, since in rand...
by Tiralan
Sat Apr 23, 2022 10:53 pm
Forum: Ideas & Suggestions
Topic: Losing pvp should cost you something
Replies: 3
Views: 1772

Re: Losing pvp should cost you something

Such as? I've thought about 3 losses in a row = unable to pvp for 2 ticks, but thats as far as Im willing to go. Losses are barely impacting pvp ranking tbf, in country ranking it only gives points to your opponent. Its only used for maindropping after perhaps, but not sure if thats a tactic that sh...
by Tiralan
Sat Jan 29, 2022 1:05 am
Forum: Africa
Topic: Footsoldiers w/o anticav
Replies: 2
Views: 2203

Re: Footsoldiers w/o anticav

Changed per Age 408.
by Tiralan
Sat Jan 29, 2022 1:05 am
Forum: Africa
Topic: Halbediers
Replies: 1
Views: 1844

Re: Halbediers

Changed per age 408.
by Tiralan
Sat Dec 18, 2021 1:10 pm
Forum: Ideas & Suggestions
Topic: Idea. Ability to kick
Replies: 2
Views: 1976

Re: Idea. Ability to kick

After 3 days ye. I mean, str joining kicks in after 1,5 day, after that privates dont matter. Given the fact that you have CeaseFire for first 1 day. You would only 'hurt' from inactives for half a day. I think thats acceptable. Yes it is being abused sometimes, but there are also instances were peo...
by Tiralan
Tue Oct 26, 2021 10:01 pm
Forum: America
Topic: Unit xp
Replies: 7
Views: 3589

Re: Unit xp

T3 units are meant to kick in halfway VM rank. And they do with 25 trainer on all heroes (or divided as you please over them). Training was rebalanced, yes, but that was impossible if people had T3 ranks at the start of gen**. So we put some things in place to make that slower. Ages take atleast a w...
by Tiralan
Tue Oct 26, 2021 11:54 am
Forum: America
Topic: Unit xp
Replies: 7
Views: 3589

Re: Unit xp

Old trainer only benefitted rankers, as soon as they were having a dead, they could immediatly re-install it. Hence making pvp on them complete useless and a waste of your own units, in case they died or whatnot. PvP, faildrops, they all add up to an age, and repairing every bad thing/fail with the ...
by Tiralan
Tue Oct 26, 2021 10:00 am
Forum: America
Topic: T1 units
Replies: 7
Views: 3526

Re: T1 units

Nah bro. 1 str on all t1 wouldn't impact anything but early runs ending fights faster. More hp just makes the battle go longer. I dont think you understand the issue or how to solve it. Mikayel is actually quite right. Training/Ranking is all about HP. You need to survive the ranged attacks aswell ...
by Tiralan
Thu Jun 24, 2021 7:53 pm
Forum: Ideas & Suggestions
Topic: I am done with tlk as such suggestion deleted
Replies: 5
Views: 3417

Re: 1 hour ticks

Im not very enthusiastic about the idea. The idea of ticks is running the game basicly, and it is in every aspect of the game. 1 hour ticks would mean: - waiting 12 hours for a HT, 6 hours for the 2nd. - waiting 12 hours for merchant - having pvp protection of 6 hours - tournaments only twice a day ...
by Tiralan
Mon May 31, 2021 8:38 pm
Forum: Announcements
Topic: [Age 340] African Units fixes
Replies: 6
Views: 7637

Re: [Age 340] African Units fixes

Can implement if nobody has any objections.
I just have to rename them in database and rename their images and thats all there is to it.
by Tiralan
Fri Feb 26, 2021 10:35 pm
Forum: Ideas & Suggestions
Topic: Suggestion 1) Shorten Age Duration
Replies: 1
Views: 1822

Re: Suggestion 1) Shorten Age Duration

This is a topic that has been discussed a million of times. That doesn't mean it can't be touched at all, but there are enough counter-arguments to leave the timers as they are. First, The Max Age timer I dont reaaally care about, that can be shortened by a few days if you ask me. However, lets have...
by Tiralan
Thu Oct 08, 2020 7:39 pm
Forum: Ideas & Suggestions
Topic: Sugestion: academy training
Replies: 3
Views: 3138

Re: Sugestion: academy training

Hm, actually not a bad idea, but the biggest problem I see is regional units. You buy those in the barracks, based on the continent your cities are on. So what units you can buy is decided by your country. So if you go grey ranks without country, they could only pick general units. And giving all re...
by Tiralan
Mon Oct 05, 2020 6:09 pm
Forum: Bug Reports
Topic: Racc on hospital page
Replies: 3
Views: 3749

Re: Racc on hospital page

Yeah well, what to say. partly visual wrong, party bit coded strange.
Every champion will train up their racc, even if they will never use it at all.
Thats just how the system works, we might have to remove it being visible from hospital to prevent confusion.